Meta na mobilność? Też bądź mobilny! Sprawdź mobilne How2Win

PBE Patch – zmiany

_void_team__kha__zix_by_dw628-d5przrd

Kha’Zix
Taste Their Fear

  • Isolation bonus redesigned as “increases damage by 45%”.
  • Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)

Void Spikes

  • Now slows targets hit for 2 seconds.
  • Mana cost reduced
  • Evolution no longer consumes passive to apply effects. Instead triples shot.


Ultimately we just wanted to increase your viable choices when picking evolutions. Kha’Zix was getting huge damage, high poke, and great utility from evolving Void Spikes. Now Void Spikes gets a slow as part of the base skill, so W is a reasonable one-point wonder. Evolving and maxing it first also works though, just not so well that it dominates the other skills. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice.

Lissandra
Ring of Frost

  • Cooldown reduced
  • Damage reduced

Frozen Tomb

  • Slow increases per level
  • Damage reduced at later levels

For a control mage with a kit she has, Lissandra was throwing out a lot of front-loaded damage in team fights. The intention of these changes was to lower her damage, but to also increase her crowd control abilities. These were made to better highlight her core strengths as a strong DPS mage with high in-fight control.

Jungle
Wolves

  • Initial spawn time increased to 1:55 from 1:45
  • Respawn time reduced to 50 seconds from 60

Wraiths

  • Initial spawn time increased to 1:55 from 1:45

Golems

  • Initial spawn time increased to 1:55 from 1:45
  • Respawn time reduced to 50 seconds from 60

Ancient Golem

  • Base Experience granted increased to 275 from 220
  • Now plays a particle effect to show who the buff transferred to

Lizard Elder

  • Base Experience granted increased to 275 from 220
  • Now plays a particle effect to show who the buff transferred to

We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

Items
Madred’s Razors

  • UNIQUE Passive – Maim
  • Now deals bonus damage to monsters with every basic attack

Wriggle’s Lantern

  • UNIQUE Passive – Maim
  • Now deals bonus damage to monsters with every basic attack
  • Attack Damage increased
  • Life Steal increased
  • Combine cost increased

These changes are currently tentative. We just want to increase consistency on Madred’s and Wriggles in order to let players plan their jungle routes better with these items. There were a lot of odd cases where junglers would accidentally steal a buff from their teammate due to a random proc, or a jungler would fall behind because they weren’t getting enough procs. Overall we had to lower the damage output in comparison to the old Madred’s and Wriggle’s (if you simply average out the old Madred’s and Wriggle’s damage by four) because of the consistency involved and the fact that it never deals “overkill” damage, where it would proc on a small creep (or on a near-dead jungle unit), thereby wasting its damage.

Wit’s End

  • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold
  • Attack Speed increased slightly
  • Revised Passive – Your attacks steal Magic Resist from the target, stacks up to 5 times

Nashor’s Tooth

  • Combine Cost increased
  • Ability Power reduced slightly
  • Additional Passive – Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit

Malady

  • Removed from the game

We’ve moved Malady’s passives to the two other Attack Speed items to further solidify Nashor’s Tooth’s niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit’s End to better synergize with magic damage based fighters (even for those that don’t deal magic damage, Sunfire Cape synergizes quite well with Wit’s End). Malady has been removed as it has simply been a poor fit in the current space that it was in.

Jeśli zauważyłeś literówkę/błąd we wpisie - prosimy o zgłoszenie tego poprzez specjalny formularz kontaktowy - dzięki automatycznemu systemowi powiadomień będziemy mogli błyskawicznie usunąć błąd.