W nocy wprowadzony został patch na serwerach testowych – PBE. Obecnie nie jesteśmy w stanie zobaczyć jednak jego rezultatów – z powodu kilku bugów został on chwilowo cofnięty, jednakże wprowadzane zmiany są na tyle interesujące (Nunu otrzymuje całkowicie nową mechanikę!), że zdecydowaliśmy się umieścić go na naszej stronie głównej. Zapraszamy do rozszerzenia!Dodano skiny TPA
Lista nowych skinów:
TPA ShenZmiany w postaciach
- Consume [ Q ] – now deals 600/700/800/900/1000 true damage (up from 500/600/700/800/900)
- Consume [ Q ] – now heals for 90/130/170/210/250 (+0.75*AP). (down from 125/180/235/290/345(+1*AP).)
- Consume [ Q ] – Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.
- Consume [ Q ] – Lizards: Your attacks and spells deal anadditional 1% of your maximum health asmagic damage.
- Consume [ Q ] – Golems: 10% increased Size and MaximumHealth
- Consume [ Q ] – Wolves or Wraiths: Killing a unit grants 15%Movement Speed for 3 seconds
- Consume [ Q ] – Now has a cooldown of 17/15/13/11/9 Seconds (up from 16/14/12/10/8 Seconds)
- Pale Cascade [ W ] – Now deals 22/34/46/58/70, changed from 20/35/50/65/80
- Pale Cascade [ W ] – Now shields for 40/55/70/85/100 (+0.3*AP) (Down from 55/80/105/130/155 (+0.45*AP))
- Spider Form [ R ] – Tooltip no longer says grants 10/15/20 Armor
- Spider Form [ R ] – Tooltip no longer says grants 10/15/20 Magic Resistance.
- Resolute Smite [ Q ] – Now deals 80/125/170/215/260 (+0.5*AP) (down from 80/135/190/245/300 (+0.6*AP))
- Resolute Smite [ Q ] – Movement speed now lasts for 2 seconds (down from 2.5)
- Resolute Smite [ Q ] – now always costs 60 mana ( changed from 60/65/70/75/80 Mana)
- Resolute Smite [ Q ] – Now has a cooldown of 7/6.5/6/5.5/5 Seconds (instead of always 7)
- Prismatic Barrier [ W ] – now shields for 50/65/80/95/110(+0.25*AP) (down from 80/105/130/155/180(+0.35*AP))
- Impure Shots [ W ] – Now deals 4/6/8/10/12 (down from 6/8/10/12/14)
- Impure Shots [ W ] – Now stacks up to 5 times (up from 4)
- Impure Shots [ W ] – Now lists Max Bonus Damage as 20/30/40/50/60(+0.25*AP)
- Aqua Prison [ Q ] – Now stuns for 1.5 seconds (up from 1.3)
- Electro Harpoon [ E ] – Now deals 45/70/95/120/145 (+0.4*AP) (down from 55/85/115/145/175 (+0.5*AP))
- Electro Harpoon [ E ] – Danger zone bonus had its damage bonus increased to 50% (up from 25%)
- Dragon’s Descent [ R ] – Tooltip reworded to say “enemy champion she contacts is brought to her destination” instead of “and are knocked toward her targetlocation.”
- Flame Breath [ E ] – Now deals 80/110/140/170/200 (+0.6*AP) (down from 80/125/170/215/260 (+0.6*AP))
- Flame Breath [ E ] – Tooltip now says it does this to all enemies it passes through.
- Flame Breath [ E ] – Tooltip now says it applies “cinders” for 5 seconds instead of burns 15 % of their Armor for 4 seconds.
- [RoG Note] – We will see what’s up once ingame, the tooltip for cinders say it burns for damage, but not how much. Will try to find out.
- Destiny [ R ] – Tooltip now says it takes 1.5 seconds
- Destiny [ R ] – Cooldown increased to 180/150/120 Seconds (up from 150/135/120 Seconds)
- Pick A Card [ W ] – Blue card simply says “Blue Card deals 40/60/80/100/120 (+1*AD) (+0.4*AP) magic damage and restores Mana.” and now leaves out “restoring (0.4*AD)mana (65% of the base damage and totalAD, does not include AP).”
- Stacked Deck [ E ] – now increases attack speed by 10/15/20/25/30 %. (up from 3/6/9/12/15 %)
- Stacked Deck [ E ] – No longer reduces cooldown time
Now has 6.75 MP5 (up from 6.4)
- Tiger Stance [ Q ] – Just a tooltip reword, Possible to reflect the changes we reported on
Now has 330 MS (down from 335)
- Hail of Arrows [ E ] – Now deals 65/100/135/170/205 (changed from 65/105/145/185/225)
- Piercing Arrow [ Q ] – Starts from 10/47/83/120/157 (up from 10/43/77/110/143)
- Piercing Arrow [ Q ] – to a max of 15/70/125/180/235 (up from 10/47/83/120/157)
- [RoG Note] His AD Ratios are not pulling correctly, Will have to wait till ingame to see what is up.
- Infinite Duress [ R ] – Tooltip update: now says “in front of an enemy” instead of “at an enemy”
Now has 7 HP5 (down from 12.5)
- Elastic Slingshot [ E ] – now deals 80/125/170/215/260 (down from 80/130/180/230/280)
- Let’s Bounce! [ R ] – Now deals 100/150/200 (down from 160/240/320) per bounce
- Let’s Bounce! [ R ] – Tooltip no longer says “Enemies hit more than once take half damage”
- Let’s Bounce! [ R ] – Now only has 50% tenacity (down from 75%)